Toothless’s Collection of Truths, Half-Truths & Ramblings
You have to decide what is what
Summary of Changes and Updates
Initial commit/creation V 1.9.1 on 2024/04/15
- Removed original time section 2.3 since updated sectioncovers current time mechanics
- Removed spot and stalk section
- Added aging posters for Blue & Black Wildebeests and Lion
- Replaced Callers section with LiquidFire’s Caller work since more in depth and detailed work
- Need Zone Pressure as updated in patch 1.24.2
- Added deeper look at gene pool and respawns with management
- Moved caribou herd management experiment to Chapter 10
Chapter 1 Intro
Chapter 2 Character and Game Mechanics
2.1 Animal Alertness and Hunting Pressure
2.2 Vehicles
2.3 Time
2.4 Multiplayer
2.5 WOTH Toolbox
2.6 WOTH Shared Info
2.7 Difficulty Settings
Chapter 3 Animals
3.1 Life Cycles and Zones
3.2 Animal Growth and Aging Tables
3.3 Visual Age Indications
3.4 Population and Gene Pool
3.5 Individual herd gene pool
3.6 Respawns
3.7 Rare Furs
Chapter 4 The Tools
4.1 Accuracy
4.2 Ranging with a Scope
4.3 Bullet Energy, Bullet Damage & Damage Model
4.4 Damage Models for Different Animals
4.5 Damage Models for Organs
4.6 Changes to Weapon Damage
4.7 Bullet Striking Bones & Flesh
4.8 Hunt and Trophy Ratings
4.9 Callers
Chapter 5 Managing Animals
5.1 Ways to Manage Animals
5.2 Wandering
5.3 Managing Herds
5.4 Herd Management
5.5 Age Management
Chapter 6 Tips and Random topics
6.1 Shoot Mature Females to Improve Respawns
6.2 Should You Shoot 2 Star Matures?
6.3 Watching a Mule Deer Grow
6.4 Improving Hunter Sense Aim Dot
6.5 Bow Tips
6.6 Stealth Approach Example
6.7 Animal Profiles for Shot Placement
Chapter 7 Trophies and CTS
7.1 CTS
7.2 Rack variations
7.3 Species with poor frame differences
7.4 Individual Trophy Growth and Randomness
Chapter 8 Deeper Weapon Nerding
8.1 Rifles
8.2 Rifle Summary
8.3 Bullet Drop at Range
8.4 Do Cavity Profiles Make a Difference
Chapter 9 Need Zone Pressure (NZP)
9.1 Need Zone Update
9.2 Need States
9.3 Changing Need Zone States
9.4 Applying NZP
9.5 Removing NZP
9.6 Locked State Need Zones
9.7 Levels of Applying NZP
9.8 Distance Effect on Applying NZP
Chapter 10 Herd genetics and Management Impacts
10.1 Bell Curve Explained
10.2 Native Animal Population (Initial Spawns)
10.3 Managing by Culling Low Fitness
10.4 Does Numbers Culled Impact Respawns
10.5 Possible Practical Management
10.6 Herd Management Experiment